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Film: Baby Invasion

Entry created on 2025-09-24 Authors: steeph (376) Categories: AI Art (1) Art (2) Films (22) Gaming (1) Murder (1) Video Games (4) Violence (1) Languages used: en (257) Topics: Films (15) edit

How do I pick the movies I write about here? I never thought about it but I think it's when 1) I have something to say after watching it and 2) I still have to get it out when I find the time and energy to write it down. It's this or I want to share or recommend a film. This is not a case of the latter. I don't think anybody has to watch that movie, which is why I was thinking about why I want to write about it. Anyway, I don't have to be able to explain why. I just have to accept that of all the films I had something to say about, it's this weird one I find myself acually writing about. Maybe I should write more often about movies to balance this one out with more positive things.

Baby Invasion is the latest film by Harmony Korine. I found some of his earlier films intriguing. Some just didn't give me anything. Some made me think. Some entertained me. He has done some things in his films that feel unique, experimental and new. Artsy, but in a way that I feel is not 100 % over my head. Art that I can get something out of. This is why I watched the new one. I can't say I was disappointed because I didn't know what to expect from it. I just knew it wouldn't be how I would expect a film with the same storyline to be if somebody else had written and directed it. But I can't say I like the film either.

What is it about? I'm asking because I don't really know for sure. It's about a video game that was made with the goal of blend reality and the game. Supposedly a trend formed online of people living out the narrative of the game by raiding rich people's mansions and killing everybody inside. The film consists of such a live stream, whereas the viewer is not informet whether it is a live stream of a game, an out-of-game raid or whether there is a difference between the two. I think it is at least implied that what we are seeing is not in game, but an actual raid. But that opens the question of why there are visual effects and game overlays then.

I don't dislike it. But I didn't enjoy watching it. It is a strain on my patience. I skipped some bits the first time because nothing (new) was happening. And I still didn't finish it in one day. After I finished it I made sure I didn't miss anything from skipping the most boring bits. Maybe it's not boring to people who watch video game streams or their recordings. I can't say.

The overall visual impression, especially the visual effects, which are plentiful and obtrusively extensive, look out of place and purposless. They remind of an 1980s art clip by somebody who just found access to video effects and filters and wants to use them all, but with modern AI effects. It is these effects and the constant trance music from some generic trance playlist that create the overall feeling of the film. The content feels second nature. Maybe it was intentional to create more of a distance between the actions of the "players" and the viewer's emotions than a movie already has. Throughout the movie video game-like overlays appear, often without an obvious reason or purpose. A chat/shout box accomponies the 90 minute long live stream. Like the colour changes and other visual effects the overlays become more over time. If it wouldn't have been for all the blinking and first person shooter-like camera movement, the violent content would have been the only thing preventing me from letting the music and colours suck me into a light meditative state. I think it was mostly the violence (repeated murder) and blood that deterred me.

The visual effects shouldn't have surprised me. Harmony Korine used some of them in AGGRO DR1FT, his previous film. But I hadn't seen this before I've watched Baby Invasion. With either of those films I think he has crossed the line of artsy films into a genre I call "I guess it must be art", which I use for films where it really isn't clear to me what they are trying to do, what they are saying, whether there is a story that's being told or what I can take away from watching them. Of course I could try and analyse anything and I would find something to read into this or that and I would find something for me to think about. And that's often all that art is to me or has to be. But I don't feel like I'm part of the target audience of such works and posting even a little bit about what the film is for me has the potential to become embarrassing because I didn't really understand anything and therefore might have missed some connections or messages that are very important to the film.

But here is my take anyway. Is it a video game/shooter critique à la eXistenZ (1999)? I think yes but more. It doesn't tell a story to entertain the viewer. It shows the game/crimes in real time for the viewer to react to but with enough visual and auditory game effects to make any interpretation of how "real" the shown actions are valid. It poses some questions more directly than eXistenZ does: How real are these actions (and customs and habits) to the brain of the player? What of the conventions applied in game break their way through to other parts of the players life? How much of the experiences stays after the game session? I don't know anything about the motivations of Harmonie Korine to create this film. But I do read it as game-skeptic take on shooters like eXistenZ. I compare it with that film because it also seems to ignorantly ask those quartions as if there are no solid answers about them. Yes, it is a controversial debate. But even though it is usually not a fact-based one, there are more than a few scientific papers on the topic now, and have been for 15 years. It is paying tribute to a bogus debate, which doesn't have any value to me. But that's just what I've read into it. When you take the same questions and apply them to a gamers everday life, on a smaller frame, they seem much more valid to me. But that is something I don't have any personal experience with or interest in.

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The Best Computer Mouse I Found

Entry created on 2025-09-13 Authors: steeph (376) Categories: Computers (22) Hardware (16) Mouse (4) Languages used: en (257) edit
This entry is referencing the entry 'My Dream Computer Mouse'.

I've written about my unreasonable feature wish list for a computer mouse before. This post is about the best mouse that I found to buy according to my standards

To name it right away, it's a Razor Viper. The buttons and the wheel do not have the quality I was used to during the 2000s from using cheap Logitech and generic OEM mice. But they did survive my house being a dusty building site for a long while, which isn't true of most other mice's switches. The left and right buttons work as reliably as I could hope for. The middle one needed some cleaning and still isn't as good as in the beginning. I have to press it harder than I'd like. The wheel turns very easily with a slight and almost silent step. That is much softer that I'd like it to be. Other than those of cheaper mice it does still work reliably. The coating of the wheel has long gone. So it's unusable with greacy fingers. But those of cheaper mice are all the same and mice with better rubber tyres from Razor aren't available anymore, it appears. The Viper (Ultimate, 8kHz or newer version, not the Mini) is slightly on the bigger side. It's simple and usual design makes grabbing it and moving it quickly reliably easy. But it is not quite as big as I would wish for. Its cable has a synthetic textile sheath and is very flexible. The best mouse cable I've ever had. There is a wireless version, too. My variant doesn't have the side buttons. While it looks like they are there, they can't be pressed and there are no switches. So I can't accidentally navigate back and forth like with other mice. After two years of not opening it, a surprising amount of dirt entered the case. Beside the mentioned problem with pressing the middle button (wheel) this doesn't seem to be a problem though. There seems to be two wholes below the big buttons where the more gunky dirt collects and drips down beside the switches.

Modifications

Since it comes with LEDs inside (for a glowing Razor logo on the back) I had to take care of those. There is a GUI configuration tool for Windows and a very basic open source CLI tool for Linux systems. The latter can't be installed easily on all distros though. Since I wanted them to be off all the time anyway, I just unplugged them. They are conveniently placed on their own, separate PCBs, connected to the rest of the electronics with cables. So they can easily be removed or unplugged. While I had it open, I've added steel weights by glueing in isolated screws. You could add a bit more weight by creating the right shape of metal parts. But this was sufficiant for me. On the bottom plate replaced the small and very thin rubber feet with way thicker felt ones. The new ones also collect dirt like crazy. But they can take a lot more of it and don't make the mouse wiggle from it.

This is far from my ideas mouse. But it is one that can be bought right now. At ~60 € it's not even that pricey compared to what's out there. In my next post about I will write about the mouse that I'm actually using that can't be bought anymore.

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"RGB LEDed" Shop Sign

Entry created on 2020-12-04 (edited 2025-07-17) Authors: steeph (376) Categories: Arduino (4) DIY (17) Electronics (16) Lamps (1) Light (4) Projects (41) Languages used: en (257) Topics: Projects → Arduino (4) Projects → Light (2) edit

Found this old shop sign on ebay Kleinanzeigen. Idk, I just wanted to have it. Picket it up for 10 € since it wasn't far from me. Put some RGB LEDs and an Arduino inside, used some sample RGB LED sketch, Robert is your uncle. This was a straight forward mod, but I like the effect a lot. I nevr changed the default animation. The lamp has been to camps and other events and is now either lighting up the art area of my new home or adding colourful admosphere to it.

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My Dream Computer Mouse

Entry created on 2024-12-28 (edited 2025-07-17) Authors: steeph (376) Categories: Computers (22) Hardware (16) Mouse (4) Languages used: en (257) edit

I use the mouse a lot when I'm on a PC. And I have very specific expectations from a good mouse that I haven't seen met in any product. I know that my expectations must be high, considering that others don't seem to have them. But I also think that the differences between a 20 Euro mouse and a 150 Euro mouse are very small. I believe that others would like a mouse with the features that I desire in a good computer mouse. They may not realise it because it doesn't exist. But I would be surprised if I would be alone with these preferences. I'd like to describe those features here for that reason, but also with a little bit of hope that somebody might have a tip for me for a product to try out.

Form Factor

Most ergonomic mice are restricting because they prevent switching the position of the hand from time to time. Therefore I'd prefer a simple shape with no unnecessary folds and pertrusions. There are some not so default mouse designs though that I don't mind, like those that hold the hand in a 90 degree rotated position, as if you're going to shake somebody's hand. That form factor likely prevents issues with your wrist. I'm not considering non-mouse pointing devices, like joysticks or trackballs. Althought I like the idea of a pointing device that only sends out positional information relative to a screen's center and physically snap back to their center position when untouched. I'd try one of those if it would be supported by an OS that I'm using.

Buttons

I don't really need more than three button. with less than three, I definitely miss the missing ones. But I never got used to additional buttons enough that I'd use them regularly. The same goes for additional wheels. Three keys and one wheel are enough to do many things on its own. For more there are enough additional keys on the keyboard to press and hold down. So I'd prefer there to not be any additional buttons that could be pressed accidently and cause unexpected/unintended behaviour. The three usual buttons should be hard to press compared to most mice. I would like to have to use some force so that it is impossible for me to ever accidently press one by sliding across the surface with a finger, by slipping off the scroll wheel or from random finger spasms. I don't need to be able to click repeadedly very quickly. I don't want the buttons to bounce back to support additional clicks. I want an anti-gamer mouse in this regard. Touch fields that aren't disabled by default also are unacceptable to me. I don't think I'd mind a bit of travel as long as there is a clear clicking point.

Caseing, Size and Weight

I wouldn't mind a rugged case that doesn't mind being handled roughly. Or a sealed one that doesn't mind being under water and can be cleaned easily. A metal case isn't so nice because it can feel uncomfortably cold. But metal parts would be good because they add weight. I haven't had a mouse yet that's as heavy as I would deem ideal, even after adding steel weights. But most mice can be brought to a comfortable weight by filling most of their free space inside with steel parts. The other things where I'd like my ideal mouse to go above what's considered reasonable is its size. I don't want my hand to hover over the mouse like a spider with long legs. I want my hand to completely lay on the mouse. The wrist on its back, leaving the forearm lifted from the table; the fingers resting on their respective buttons without bending much. My hands are surely larger than average. (Although I've seen people with much larger hands.) So a mouse for me should also be that large. Some ergonomic office mice come close to such a comfortanle hand position. But they seem to be made for average-sized hands. I haven't seen a really large mouse like that yet. Maybe what I feel that I want would look rediculous. Maybe it would be so. But so did 5 inch phones when they first came out. And I argue they also fill hands more comfortably.

Scroll Wheel

I have very specific ideas of how the scroll wheel of the perfect computer mouse should be. There should be exactly one. It should be between the left and the right button (because that's what I'm used to and it works very well that way, not because I believe there have been enough expreriments for the perfect position), pertrude above the left and the right button about 3 or 5 millimeters and be about 15 millimeters in diameter It should serve as the middle/third mouse button. (That one isn't necessary, but very useful sometimes.) So far so usual. It should not be tiltable to use it for additional buttons/functions unless this feature is deactivated by default. The wheel should have clearhapticall steps or clicks that reliably correspond to scroll steps. It should never come to rest between two steps. Some force should be necessary to turn the wheel so what brushing it on one side accidentally (as an example) won't turn it a step in either direction. The surface of the wheel should have a rough and deep rubber profile. Only very few gamer mice ever had scroll wheels with a profile as rough as I want one. And of those most have been changed for mass production. And of the one remaining mouse with a scroll wheel nearly as rough as I would deem minimal, only the first batch had it. Even in mice with changable wheels or surfaces I've never seen one with a grip nearly good enough to call it acceptable. Basically, what I want it a scroll wheel that never turns unintentionally, always turns 100% reliably when turned intentionally, even with greacy as fuck fingers because I'm eating chicken wings in between very important scrolling action and I don't have time to wipe my fingers. There should be little rubber spikes or canyons that aren't reduced to a millimeter after a few years of scrolling (or the wheel needs to be replacable).

Battery, Wireless, Cable

Of course a wireless mouse is nicer than a wired one. Battery powered devices should have standardised replacable batteries. But I see the problems with that in mice. Nowadays I would actually be OK with a non-replacable battery in a mouse. (I am already.) But I'd also like one that takes Canon LP-E6 batteries or similar small camera batteries. If it is a wireless mouse it should use little currents to make it work. With a battery with 1.5 Ah or more charging shouldn't be necessary more than once a year. I wouldn't mind a largr battery that lasts several years. (I know that it's possible.) But a wired mouse is OK, too, if it has a good silicone cable.

What Exists

The tipps that I've received have been hopeless to worthless. Either "the closest you'll get is this one because it kind of almost has one of the features you're looking for" or "try this one, you'll like it, even though it's the opposite of what you described". What I found online was not worth trying. There are industrial mice wit stainless steel cases that look like they might tick some boxes, but not all. But those cost $600 and more. There are a lot of rugged, water resistant or otherwise special mice for indutrial use. But they aren't made to be used effortlessly. I've tried professional gamer mice (yes, including the price range 150 - 200 €) and some Razer ones. Neither their buttons nor their scroll wheels are particularly good compared with my list of expectations. Most disappoint after a while by unreliable buttons or lush scroll wheels. The best one is still a Razer one. Maybe I'll make a separate post about that one. But even with that one I now have to press the middle key very hard and deliberate to make it work.

Is it even possible?

I may be like Homer Simpsen when he designed his dream car here. But I expect that I will only be convinced of that by giving me my supposed dream mouse to use. I might quickly recognise that it's not as usable as I imagined. But I'd like to try. It would probably be hard to produce a mouse with my feature wishlist and sell it for 100 € or less while making a profit. But what about 300 €? I've payed more for mice in the last couple of years. I personally would consider it worth it if the product is what I'm looking for and lasts for 20 years or more.

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Creator's Audio Comments on Movies

Entry created on 2025-04-19 (edited 2025-07-16) Authors: steeph (376) Categories: Films (22) Languages used: en (257) edit

I like watching movies that I liked or found interesting again with audio comments. As directors keep mentioning, they wonder who listens to them, or whether anybody seriously wants them at all. But I don't understand this scepticism. They often are genuinly interesting. When you're really into a movie or franchise, DVD bonus material (or online videos that could have been DVD bonus material) are great to feed a fan's longing for more input. And an audio commentary to a movie is like 90 minutes of extra bonus material. This is why, when buying DVDs, I often make my decision dependable on whether there is audio commentary included or not. Recently I've watched more movies' audio commentary in a short amount of time than usual. That's why they're on my mind.

In my mind, there are a couple of types of audio commentary.

Director's Fan Service

This is the most common kind of audio commentary found on movie DVDs. The director talks about the scenes currently seen on screen, gives background information, tells an interesting anecdote from the set, explains the idea behind a scene, talks about difficulties on the way to the final scene, indroduces an actor, comments on a camerapersons creativity, mentions cut scenes, alternative story paths or differences between the original script and the result, thanks somebody for creative input, and so on. There is often some of this in the other types of commentaries, which is good because it's what I'm mostly interested in. Directors usually have more than enough to say to fill a movie's length with more or less constant comments. If not it can be like the following kind of audio commentary.

Director's Mandatory Overtime

If the director doesn't feel like doing the commentary, can't be bothered or for some other reason can't think of interesting things to say it can seem like they were made to record the commentary. Some comments every other scene, some renark inbetween two scenes but half the movie is still playing without any commentary. This can be disappointing and maybe even boring. But it's still so much more than no commentary at all. Sometimes in these cases the commenting person resort to describing what's seen on screen because nothing else comes to mind.

Director's Film Industry Lecture

A solution to not having anything interesting to say about what's playing can be to just talk about whatever the directo feels like talking about. Whose (of their colleagues) work is underrated, what people don't understand about certain classic movies, what they would like to work on in the future, who acts well with whome, practical tipps for other directors and so on. Not what I expect from a movie's audio commentary. But it can be interesting, too.

Director and Actor's Dialogue

My favourite audio commentaries are of this kind. If two to four people come together and watch a movie they have made together, there's certainly enough to talk about. It can be chaotic, harmonic, mostly one-sided or evenly distributed. Because of the extra dynamic those tend to be the most cheerful. They can also leave me wondering what each of the people would have had to tell if they each had had the entire movie's time alone.

Individual Commentaries for Different Departments

When much more than three people are to record audio commentary it makes sense to separate them into two or more commentary tracks. Sometimes teams are separated into departments. For example actors, camera and lighting or costume and set designers record their own commentary. This format is probably especially interesting for people who work in film or are aspecially interested in some part of the production process.

Edited Compilation of Comments

While it is true that producing an audio commentary is an easy way to add long playing bonus material to a DVD compared to producting other types of material, that doesn't mean that no work is put into producing them. Sometimes various people record their comments individually and the most interesting comments are chosen for the commentary track.

Interrupting the Playback

One of the features with which Video DVD was promoted as more useful than VHS and DV was the ability to change the order or selection of video content depending on the viewer's choice. This sadly rarely used feature means a DVD can contain several different cuts of a movie or let the viewer decide how a story continues. Only once I saw a DVD that contained the setting to interrupt the movie with clips of the director commenting on the current scene. I forgot which movie that was.

Visual Commentary

Not audio commentary. But it can go along with an audio commentary track. These are DVD dubpictures (little drawings, diagrams, text, handwriting, arrows) that may contain additional information, funny remarks, etc. They are overlayed just like subtitles. But often positioned outside of the movies' imagery, meaning one has to use the player's settings to create black bars and hope that it still renders the additional pictures, which software DVD players don't do.

Fan's Reaction Videos

These might not be belong in this list. But I think they're not fundamentally diffeerent and some audio commentary tracks come close to fan commentary in that some people who were involved in making a movie can be fan of a franchise or looking up to a director or actors. Quality of video commentary varies widely. But there are interesting commentary tracks out there that add something to the experience if you're going to re-watch a film for the 8th time anyway.

Here are some movie's DVD audio commentaries that I found special or otherwise worth mentioning.

  • The eXistenZ' third audio commentary track featuring two enthusiastic special effects artists that manage to talk about a few dozen other movies as well as the one they're watching and commenting on. Thus it is making for an interesting podcast episode.
  • Too much time has passed since I've decided to list some special examples. It's been too long since I've listened to them and now I can't remember which they were. I'll leave it at that for now.

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    A Really Very Good Laptop

    Entry created on 2024-09-04 (edited 2025-01-07) Authors: steeph (376) Categories: #100DaysToOffload (41) Computers (22) Laptops (2) ThinkPads (2) Languages used: en (257) edit

    This is a continuation of my recent entry about what I think makes a good laptop.

    Display And Keyboard Size

    I used to think a larger screen would be better, because you could see things better. But when sitting directly in front of the thing, it doesn't really make a difference whether the screen is 12 or 15 inches across. Larger screens tend to be available with higher resolutions. I think my preference for 15 inch laptops come from a time where there was a notable difference in price between laptops with screens with hardly acceptable and good resolution. But I've come to accept smaller-than-HD resolutions even though there are tasks where it really makes a difference. But with 15 year-old laptops, an HD screen doesn't have to make the thing much more expensive. So there are options, even with 12 inch devices.

    The other thing is the keyboard (again). A larger device has more room for a more comfortable keyboard. HP makes use of the extra room. Dell didn't, at the time the laptops I'm interested in were made. In mobile workstations with a 15.6 inch screen can have a numblock, a 14 inch one can be less crowded (no half-size keys, spaced out special keys, extra rows). EliteBooks used to do a good job at that up until the 3rd generation. 12.1 inch Thinkpads (or the newer 12.5 inch ones) are a good example for crowded laptop keyboards. Not a bad keyboard. But there just isn't enough space to include and position all the keys one might want to have where one might want to ghave them. The thing is: 14 and 15 inch ThinkPads and Latitudes use the same keyboard layouts as their 12 inch counterparts. That's another plus for EliteBooks if you want a larger than 12 inch device.

    So, since I'm on the ThinkPad bandwagon right now, and somebody gave me a ThinkPad X201 from their scrap box, I think that might be what I'm going to use next. I wouldn't have considered a 12 inch device. But, internals aside, it's just as nice to use as a T400, but ligher and taking up less space. I think if I had been introduced to ThinkPads through an X201, X200 or similar, I would have understood the hype much quicker. I will not go much into other manufacturer's counterparts to the ThinkPad X2xx series. But it is worth mentioning that both HP and Dell had similar devices to the X200/X201 both in clamshell and convertable/talet versions and their keyboards aren't worse. The Dell XP2 has a little fan in me. But those might be a topics for another entry.

    Old Case With New Organs, Frankenpads

    I don't have anything agains newer hardware. I'm just not ready to give up on laptop keyboards that feel nice to use. The trend of thinner laptops with larger batteries in recent years has been made possible by smaller mainboards with highly integrated CPUs or SoCs. I imagine that the size of modern laptop keyboards is very helpful if one would decide to build a newer PC into an old laptop case. The X201 doesn't seem to be popular for this anymore. Most people seem to preferr newer models for some reason. I would have thought that is one of the most popular devices for Frankenpads, even if it's a bit more work. The keyboard is of the old style, small case still with a lid latch, but there already was an option for a track pad. I have not gathered too much information about doing this myself. But there seems to be enough resources and support in forums to make it a doable project. But you don't even have to. There is a commercial offer for X201s with 10th generation Core i CPU.

    I did think about getting a 486 laptop with a really nice keyboard and mod a newer board into that. It would be a nice project. But not as practical as an X201 or similar. After all, the case would be much thicker. Most 486 laptops were about twice as thick. That would make it easier to fit a different board into it and position connectors in the right spots. Most designs wouldn't have room for a trackpad. The availability of replacement parts for ThinkPads is also a good reason to use a ThinkPad for this. But it would be a nice project. Maybe even with an ultraportable electronic typewriter. But for a laptop to buy, the X2100 is the best compromise for many reasons; and you can get it readily built by someone with experience in doing exactly that.

    Edit: Shortly after linking to www.xyte.ch all its pages except for index were replaced by their last archived versions of the wayback machine. So, here is the new link: https://web.archive.org/web/20241112182030/https://www.xyte.ch/shop/x2100-pricing/

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    Blank Keyboard

    Entry created on 2024-11-23 (edited 2024-11-24) Authors: steeph (376) Categories: #100DaysToOffload (41) Computer (78) Hardware (16) Keyboards (10) Typing (1) Languages used: en (257) edit

    Some 10 years ago, I picked up a simple USB keyboard from the scrap box of a hackerspace before to see whether it really was broken. It was missing one key, which made me think maybe that's all that's wrong with it. Turns out I can do without the Numlock key and all other keys work perfectly. When I have to press the Numlock key I use a pen. I never had to move another keycap onto it.

    My idea when I took this keyboard was to same working tech from being dumped and destroyed and to have a random spare in case I needed a USB keyboard because I only had spare PS/2 and one very cheap and bad 2.4 GHz USB keyboard (if not 800 MHz). But there's something special about it. It's a BLANK keyboard, which seems to be a brand solely marketing keyboards without any markings or labeling on any key. I had heard of them before and thought it's an interesting idea. But I wouldn't have chosen to buy one. At some point I needed a USB keyboard and tried the blank one for a while. Since then I use this keyboard for my desktop PC intentionally, not because I don't have another one. I thought I'd write down my experience in getting used to it and what it did to my typing.

    It appears a bit surprising to me now but at my first experience with the Blank keyboard was what I expected at the time. I was using it at an opened laptop with a broken keyboard. And I was very glad to have a labeled reference in front of me. Typing a word or two took ten or twenty times as long because I didn't know what most of the keys were. Well, some are obvious (Return, Escape, Space, etc.). I must have cought a particularly patient time in my life. Because I kept trying to hit the right keys when typing. I also didn't really type long texts on that machine at that time. So it wasn't too much of a dive into label-less typing. There must have been enough moments where I hit the right key first try to motivate me to keep trying and maybe learn to type blindly. When the laptop keyboard had dried sufficiently I was very glad about being able to switch back again. Such a relief. But I chose to go back to the blank one for a while every now and then. There were so many times where I started to type one or half a key to the left or to the right, so I started to produce gibberish, deleted the last few characters, adjusted my hand's alignment a few millimeters and try again. Sometimes (actually still pretty often) it took five or more attempts to hit the right keys. That was how I typed for a long time. When I wanted to type "Foo Bar Baz" I typed something like "Gpp<<<Doo<<<Foo Nar<<ar<<<Nae<<<Nar<<<Bae<<ar Bau<u<u<u<t<t<z", sometimes much longer. That was the period where I was surprised to bring up enough patience to continue. There was pretty much no progress for months.

    I'll leave it at that one example. But it was a long time during which I accepted that I often had to type things three or four times. I eventually stopped because I hardly noticed any progress. But when I again needed a USB keyboard and the blank one was the nearest one, I gave it another try. And I was glad about how quickly I got back into it. Now I did notice progress after a few weeks. Maybe the fact that I was off and on that keyboard every other day played a roll in that. That was a couple of months ago. And I am happy to be able to say that I am typing blindly now. Still not without errors. I probably hit a wrong key about a dozon times in this paragraph already. But it's bearable. And I'm not sure how many such mistakes I made before on a labeled keyboard because I never payed that much attention to that. Typing blindly always was something that I always thought of a very nice skill to have but one infinitely far away. Now I look once at the keyboard before I start typing and that's enough. Maybe I wouldn't need to do that on a keyboard with very clear J and F markings. But I doubt it. When I look at the keyboard before starting to type I look for the first key that I want to press, not F or J.

    Now that I got that far I will probably continue to get better at hitting the right key at first try more often. Because I noticed that I stopped lookign at other keyboards as well, even with nice large labels or glowing keys. That should give me the necessary training over the next couple of years. Although right now I don't feel like I'm making any progress again.

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    HelenOS

    Entry created on 2024-11-23 Authors: steeph (376) Categories: #100DaysToOffload (41) Computer (78) Operating Systems (24) Software (53) Languages used: en (257) edit
    This entry is referencing the entry 'Alternative Operating Systems'.

    HelenOS

    One of those operating systems that is used for operating system research here and there. I think that's also what it was made for. The last releast was earlier this year, which makes it seem one of the more actively developed research OSs. With the release there are also prebuilt ISO for a variety of platforms including the usual, Raspberry Pi, other ARM platforms and older PCs.

    There are similarities to UNIX-like systems but it is clearly not a POSIX system. Basic utilities are included as well as some basic console and graphical applications and demos. I didn't look for any additional software, yet. I'm not sure if I will use this os much more. But by booting flawlessly without any changes and effort, this is one of the more usable OSs I've tried. So I might. It has network capabilities, a basic GUI and TUI, window manager and its own shell.

    The GUI is optional. Most applications run in the console mode as well, which is a TUI that mimics the GUI with its start menu. Which is good to have because the GUI is really slow to the point that the mouse pointer is lagging behind.

    On my desktop PC neither a PS/2 nor a USB mouse worked. But the touchpad in my old latitude worked fine, including the second set of mouse buttons that work in almost no OS. Graphics mode worked with the appropriate resolutions automatically. Above that I haven't tested any hardware.

    There are screenshots in the official wiki.

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