Entries tagged 'author:steeph' (Page 18)

My Favourite Movies

Entry created on 2022-04-03 (edited 2022-07-24) Authors: steeph (376) Categories: Films (22) Languages used: en (257) Topics: Films (15) edit

I've been meaning to put together this list for years but never took the time to do it properly. I'm not taking that time right now, either. But I'm starting with a few titles and am hoping that I'll find the time to fill this list peace by piece over the next weekscenturies.

These aren't really my favourite movies and shows. It would be nearly impossible to compile such a list. Some of them I enjoyed very much, some of them probably are among my favourites, but some I'd just like to share because I think more people should be aware of them.

I've removed the incomplete tag now because I can't think of any other titles I want to put onm here. But it can never be considered complete. I will likely edit it in the future.

Movies that made me cry and are actually dramas

Title Year Genre Keywords or reasons why I like it
And Then I Go 2017 Drama empathy, youthful, drama
The Cure 1995 Drama/Comedy sad, adventurous, sickness, drama
Pay it Forward 2000 Drama/Romance sad, drama, naivety
Die Beste Aller Welten 2017 Drama Austrian German Language, drama, drugs, small child
The Heart Is Deceitful Above All Things 2004 Drama sad, fucked up, drugs
Honey Boy 2019 Drama sad, emotional abuse, mental health
Pure 2002 Drama addiction, drugs, childhood
Adolescence 2025 Drama, Crime adolescence, murder, incel
The Nickel Children 2005 Drama Child Prostitution
Svinalängorna / Beyond 2010 Drama broken family, violence, parent relationship
Mitt liv som hund 1985 Drama, coming of age Illness, friendship, disappointment
Broken 2012 Drama parenting, instable family, violence (emotional and physical), death

Movies that made me laugh a lot

Title Year Genre Keywords or reasons why I like it
Anchorman: The Legend of Ron Burgundy 2004 Comedy funny, absurd, drama, romance
Airplane! 1980 Comedy/Romance absurd, funny, romance
Ace Ventura: Pet Detective 1994 Comedy Silly, Cheap
Ace Ventura: When Nature Calls 1995 Comedy Silly, Cheap
Office Space 1999 Comedy Rebellious, Non-caring, Revenge, Crime though

Child psychopath movies and movies that I put in the same category despite not being about psychopathy

Title Year Genre Keywords or reasons why I like it
The Good Son 1993 Soft Psychological Thriller interesting, tragedy
We Need to Talk About Kevin 2011 Psychological Thriller emotions, tragedy
The Boy 2015 Light Horror suspense
Luminous Motion 1998 Drama fun, adventurous, fucked up?

Sweet movies (Wholesome movies)

Title Year Genre Keywords or reasons why I like it
Harold and Maude 1971 Comedy/Romance sweet
Chef 2014 Comedy/Drama sweet
The Queen's Gambit (miniseries) 2020 Drama sweet
Malcolm 1986 Comedy? sweet, criminal though
Once 2007 Drama, Romance Music, Charming, Mellow, Sweet

Weird movies (Movies that I find or found confusing or hard to understand or that have a very unusual way of telling a story and that I like for it or that I like despite telling a fucked up story or showing some fucked up stuff)

Title Year Genre Keywords or reasons why I like it
Stay 2005 Drama(/Mystery) (Thriller?) Dreamlike, Mental Health
I'm Thinking of Ending Things 2020 Drama, Thriller Dreamlike, Serious
Memento 2000 Mystery, Thriller Crime, Violence
Tideland 2005 Drama Death, Trauma, Innocence, Love, Decomposition, Childhood

Childhood Advbentures

Title Year Genre Keywords or reasons why I like it
Mickybo and Me 2005 Drama, Comedy Irish, carelessness, crime duo, runaway, sad
In This Very Moment 2003 Drama lost, parenting, abduction, worry
Radio Flyer 1992 Drama adventure, violent stepfather
Stand By Me 1986
Paper Moon 1973 Comedy, Drama con artist, friendship, girl, crime, road movie
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I took a picture of the sky

Entry created on 2010-11-07 Authors: steeph (376) Categories: Photos (29) Trees (2) edit
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ITAPofthesky-IMG_8136b.JPG (image/jpeg, 1213455 B)
ITAPofthesky-IMG_8136b.JPG (image/jpeg, 1213455 B)
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Analogue, Digital, Meaninglessness

Entry created on 2022-03-12 (edited 2022-07-21) Authors: steeph (376) Categories: Analogue (1) Digital (1) Language (7) Opinion (9) Peeves (2) Languages used: en (257) edit

((Oh, I forgot to fill this one with a content part until now.))

Yeah, I have some peeves about the use of language. I don't think it's just being unable to accept that language changes. I get and accept that. I use words and phrases that wouldn't have made any sense and sometimes noticeably aren't understood by earlier generations. I use nouns as verbs. I use abbreviations where it isn't necessary because it sounds more hip or carries the right (e.g. ironic) undertone. I sometimes use sentence structured that weren't accepted as being correct when I was in school. I use words that, without context, have a different meaning from what I intend them to mean because the stand in a context that I expect my listener to accept as giving the term a different meaning or connotation. I use the singular them and other things many people find wrong. And I don't mind if other people are doing the same things. What I think unnecessarily changing a language by using it wrongly is using a word to mean something it doesn't mean and has never meant because the speaker is confusing the work with another, similar one. It's misspelling a word because the author assumes that spelling doesn't matter. It's placing a comma in a sentence because it looks better, not because it belongs there. It's mixing up and combining proverbs or other expressions as if they didn't have any meaning. It's using a word that has meaning as a filling word, or just because it sounds good, and expecting the listener to know that the speaker didn't mean that (despite saying it). I don't always speak and write in my first language and I know other's are using languages that are fairly new or very new to them.

In other words: I mostly consider it wrong use of language to use a phrase or word to say something else than what almost all or all speakers of that language had already accepted that phrase or word to mean. I don't mind people writing "tho" instead of "though" or "thats" instead of "that's" (although a "its" can hinder my reading flow). But writing "would of" instead of "would have" or "would've" is a really bad habit. "Would" and "of" have a meaning. And while my mind tries to figure out what the author is trying to say by using those words before coming to the conclusion that they aren't, my brain could have processed three more sentences instead. I don't mind it when people only use lower case letters. But switching case every other letter is just inconsiderate to the reader. I don't care how wrong you spell the word "figuratively". But if you spell it "literally" (which literally means the opposite) then you're just using the wrong word.

One of these mistakes (according to me) that has made it into the daily usage is "analogue". That word has completely changed it's meaning, which I find fascinating. I mean, there are worse examples of words having their meaning changed over time by being used differently than before. But this one appears relevant to me because by being used with its new meaning it conveys less information that the words that already existed before "analogue" was used in this way. I suppose it started with "digital". Digital: of or relating to the fingers or toes. Okay, that's an even more original meaning that what I mean here. "Digital" has been used in electronics for a long time to describe data that is recorded or displayed in a form of a countable number of steps. The digital clock displays the time in distinguishable steps of 60 minutes per hour (and 60 seconds per minute if it has a seconds display). There is no in-between. The analogue clock ("analogue" being used as a sort of opposite of "digital" here) on the other hand (picture a sundial here) only always shows the exact representation of now, which may be between two seconds, between femtoseconds, between whatever digital (/countable) unit you make up. Every moment in time has an analogue on the sundial.

So saying a recording (be it a cardiogram or a piece of music) is analogue or digital means exactly that. It's either stored as sound waves on an analogue medium or by storing numbers from a limited predefined range on a digital medium. That's why it's sometimes said that analogue audio recordings sound better than digital recordings.

So, what does that have to do with the internet and mass-communication? As far as I can figure out nothing except vague connotations in one area or another. Implied associations relying on context that ranges from "how this person has used the term before on this channel" to "what has been discussed on other channels on which the person using the term has read and participated in over the recent years" (which listeners can't or at least shouldn't be expected to know). "Digitally" is often used to mean "something related to or involving electronic devices", or "using technologies that are capable of mass-communication", or just "in a modern way in which it hasn't commonly be done in the past". But it can also just mean "digitally", in which case "machine-readable" can also be implied but not said. Without explanation and/or a large lot of context, it's usually impossible to know what's actually meant by the word. "In person", "on paper", "using a device not connected to the internet", "similar to something else" - those are all meanings for which the word "analogue" is used today. Sometimes, the user of the word really doesn't know what they want to say, except that it's somehow related to not being online, not using modern communication services. I suppose then it can be the right word to convey "something with electronics and the internet". But in all cases where I read and head the word used, I wish the speaker or author would be more specific and let me know what they actually mean. "Digital communication" seems to include messages of any format that are sent over social network platforms, audio messages that are uploaded to a remote computer and downloaded from there by another computer, and text messages regardless of the medium that is used as long as it's electronic. The same audio message spoken through a phone (which first digitizes it and then sends it over the same wires using the same internet protocol and the same server infrastructure than the rest of the internet does) is not considered digital. A fax is digital, but excluded by the modern usage of digital. A digital message written on paper is also not considered digital.

Why change the meaning of the words? What's the advantage? Isn't this always confusing and obfuscating?

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Klik & Play

Entry created on 2022-07-19 Authors: steeph (376) Categories: Computer (78) Retro Computing (6) Retro Tech (6) Software (53) Video Games (4) incomplete (22) Languages used: en (257) edit

I have been wanting to write about this piece of 16 bit Windows software for a quite a while. I don't know why.

I'll just start this entry and continue whenever. Just want to have it started for now…

When I got my first own computer - that must have been around 1996 or 1998 (probably closer to 1998) - I got most of the software that I used for free from magazines that came with diskettes or CDs. Because it was cheap. I reckon the publishers didn't really pay for the software that was on them, or may even have gotten payed for including restricted freeware/shareware on them. Because most of these magazines weren't even pricey for the magazine themselves, and you got the software for free. One of these disks included a demo of "Klik & Play" (That's how it's spelled everywhere. I'm pretty sure it was spelled "Klik 'n' Play" in the logo/intro animation, though. But whatever.) A programme that promised to enable the user to create computer games without previous knowledge, without writing any code, without knowing how to programme at all. I checked it out just because it was there. I remember thinking "who are they trying to fool with that language and why?" because of the slogan and promises (that I don't remember word by word). But after playing with it for a while, I was positively surprised by how true the claims seemed to be. You could really create a video game without knowing how to code.

I thought this piece of software genius back in the day. I was - idk - 12 and hadn't really thought of writing my own software. Computer software, in the minds of the people that I had to do, wasn't something that you wrote or edited yourself. Creating your own programme, writing your own code wasn't really in the realm of possible things to do with a computer. Almost as much as it is viewed now. I mean, editing a .BAT file in DOS was the hackiest one would get among my friends, and even that was rare. So the fact that the developers (Europress Software - Wikipedia credits Francois Lionet and Yves Lamoureux) managed to allow me, to create a simple, 2D, actually playable game, and the way they managed to allow this by using mostly to only the mouse, impressed me.

I think I don't want to explain how creating a game with Klik & Play works in detail. You can search the web or watch a video for that. But to get an idea of what it was like, and of how simple it was: On any given screen ("level") you can click an icon to add an object. You can select from a number of categories or add your own graphics and GIF animations. Then you could choose whether that object is just a background object (not doing anything, not moving, not interacting with other objects, not changing, ...) or if it represents one of the players. If it's a player, you can choose a set of controls. Most of the actual programming takes place in a table. On one axis are all the objects, on another axis something that can happen to or with them. And in the fields of the table, you choose what's supposed to happen when this circumstance ever comes true. So the table sort of represents a huge set of possible interrupts. Common things that can be acted upon are: An object touches an edge of the screen, an object touches another object, a key has been pressed and released, ... And examples for possible actions are: Move an object by incrementing/decreasing coordinates or by setting them to a fixed value, changing an objects velocity, jumping to the next or a specific screen ("level") in the game, increasing the player's points by 1. Just with there few examples, you could: Make the player object jump when you hit the space bar (e.g. in a jump&run style game), make it stand on the ground object and platforms (e.g. in a platform style game), make it move left and right when you hit the arrow keys, make it reappear on the other side of the screen when it leaves of side (like in Asteroids), make it collect and count coins, make it die when it touches a deadly enimy and only one life was left on the counter, go to the next level when this one is won, ... and much more.

Note that this is all done by only clicking on objects, buttons, lists, menus. Once you got used to the interface and know what's available, it's really easy to use. There is a feature that makes getting started with a new game even easier though. You can run the game in a mode where every event for which an action can be defined, interrupts the game and lets you choose an action (or choose that for this event it shouldn't ask/interrupt again) and then continue the game. The ball touched a stone, what do you want to happen? Bounce the ball, delete the stone object, increase variable A by 1, play CLICK.WAV. The ball touched the left edge of the screen. What do you want to happen? Bounce the ball, play CLACK.WAV. …

I think I could have handled writing code myself at that age, at least after having created some silly game-like things in Klik & Play. But nobody showed me and teaching myself seemed overwhelming. (It wasn't really. Good books and reference guides existed back then. But I didn't know.) Anyway.

You could play the game file by opening it with Klik & Play or you could compile it, which produced two files: an 16 bit EXE and a game file. I think the latter contained all the graphics and sounds and the executable was the actual game. But I'm not sure.

There were a number of programmes around in the 90s that promised to let you programme and/or create your own games without knowing anything about computers first (or that made some similar claims of that sort.) I tried two others, that took a completely different approaches. But I think they deserve their own entries. I could probably plan to make a series about these sort of tools where I start with the goal to create a complete list of functional, worth mentioning programmes, and end up with a pile of unexpected feelings of resignation over the fact that there are too many products to mention, like I did with alternative operating systems.

(tbd: proofreading, add links, add screenshots, fix misremembered details, write continuation about Klik & Play games.)

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SBWG 0.10.10

Entry created on 2022-07-10 (edited 2022-07-15) Authors: steeph (376) Categories: Bash (31) Code (31) Computer (78) Linux (36) Projects (41) SBWG (18) Scripts (28) Software (53) Languages used: en (257) Topics: Projects → Code → Bash Scripts → SBWG (16) edit

I decided to publish a new version of SBWG. I hardly got around to editing it in the last few months. So it doesn't really contain the new things that I had for a while intended for v0.10.10. But there were a few bugs that I wanted to have fixed in the latest published version. There still are known bugs. But now there are a few less.

Well, since it doesn't really contain anything new that's relevant, I didn't have to create this entry. But I did, so I'll use it to say I also fixed the RSS feed of draft0 and the menu link of steephlog on mobile. Bugs that I didn't know I had introduced in the last update and that were very happy that I didn't test things beforehand.

The things that did change since my last SBWG update just aren't that interesting. But I'll list some here, nevertheless: Entries can now have custom notes (using the 'note:' tag; Topic tagpages now also show the author names of entries; Srickied entries are now excluded from the RSS feed because they're just used as notices at the top of tagpages and don't belong context-less in the feed (there is a better solution planned); Error reporting inside of the script now includes information on the basis of which the clean-up routine can decide how to handle things differently for different errors and stuff; SBWG now locks directories; There is now a flag that hides attachments to an individual entry that are of a specific mime type, and, you could just read the CHANGELOG file instead of this if you really are interested in these little changes.

It'll probably continue to be slow in the foreseeable future. There are a lot of ideas in my head and several bugs in the code and probably vice versa. But time… not so much.

Edit: Oh, and another thing: I started to test updates and changes that I made to SBWG live on this web site because it's more fun if something breaks every other day. I'll pretend I don't mind.

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Entry created on 2022-07-12 Authors: steeph (376) Categories: Podcast (3) Swedish (1) Languages used: de (90) edit

Wüsste ich von einem Podcast, der einem ganz langsam und unbemüht durch Im-Hintergrund-Hören Schwedisch beibringt, dann wäre das der Podcast, den ich jetzt gerade hören würde.

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There Are So Many Things And Too Many Options!

Entry created on 2021-09-11 (edited 2022-07-03) Authors: steeph (376) Categories: Life (5) Thoughts (73) Languages used: en (257) edit

There are calendars with only pictures of black-furred dogs, bottle openers for the left-handed, overviews of lists of lists of things in the Wikipedia, 9 different USB connectors (plus extensions, plus rare proprietary connectors, times 2 for male and female), there are more human languages and dialects than any one person has even heard of, there are clocks with inverse hours markings, clocks with more than three hands, humans with more than two hands, apples with more than one colour, child safety locks designed to be so weak that they are useless while technically implementing the requirements that they need to have in order to legally be allowed to be called child safety locks, there are programs for children to prevent drug addictions in the future, there are commercial efforts to anchor behaviour in children that makes them more likely to become addicted to certain drugs in the future, there are safety shoes that look like sports shoes. There are ingenious ideas that never go anywhere because the person who had it is not listened to, there are thoughts that come to you after they could and should have come to you. (Like the one that just came to me: This first paragraph looks like it was inspired by a song by Funny van Dannen that I and probably most of the readers of this blog know. I don't think it was.) Anyway. There are soo many things, is what I'm trying to say.

When it comes to living ones life as a human in the 2020s, there is a notably large amount of options, which I herewith declare as too large. I mean options in many different areas. But I'll only name one area here, because it happens to bother me right now and I'm not really in a writing mood today. (You may also see it as an example of too many things: Too many examples to name here.)

There are too many ways to fill your time. There are so many parameters that play a role in deciding what to do at any given time that I find it impossible to choose the right thing simply because it would take, well, probably the rest of my life, to find out what the right decision would be. It would definitely take so long that what the right decision would be would change multiple times in the meantime.

Let's leave out work. If you're employed and have to work certain hours, I think I can make the case that those hours should be treated differently. Let's say you are lucky enough to always know what your job is and what you should do at work and maintain a barrier between work life and private life that allows for such disregarding.

Then, what do you want to do after work, before work, inbetween work? Some broad categories would be to do something to work towards certain goals, like to improve the state and wellbeing of society, your town, your country, the world, do something for friends or family, socialise for personal development and gaining experiences, improve your own health or life, just relax or have fun for now, and so on.

Let's just choose the last one because it's probably the simplest to explore in the context of this text and because hedonistic endeavours are an easy choice and close to my thinking if in doubt.

So, what do you do to relax from work, from the stress that comes with living a modern life and to have a good time?

I took a break from writing this text and was distracted for too long. I've lost my train of thoughts now. Don't expect a continuation. (I will jump on the train and continue this text if/when I get the same thought again.) I guess this entry ends now before my main thought has been expressed.

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Alternative Operating System: MenuetOS and KolibriOS

Entry created on 2022-03-29 (edited 2022-07-03) Authors: steeph (376) Categories: Computer (78) Operating Systems (24) Software (53) Languages used: en (257) Topics: Software → Alternative Operating Systems (18) edit
This entry is referencing the entry 'Alternative Operating Systems'.

MenuetOS

This is a really interesting one. Or two. I'll start with MinuetOS. Written in Assembler for 586 systems, open source, very impressive, performance- and size-wise. Including the included applications it fits in 1.44 MB. The boot time on my Core2Duo isn't easily measured because it's completely done before my monitor adjusts the resolution from the boot menu to the desktop. But when I chose the same resolution it uses for its boot option screen, I learned that it boots up completely pretty much instant even if the monitor doesn't have to switch modes. A guess writing 100 % in Assembler makes this possible. Very promising software, but a small community. The developers have been very dedicated when the 32 bit version was still under active development. So it is very stable, packed with useful little applications, especially for development and debugging, but also for daily use and casual gaming. This 32 bit version is not actively developed anymore.

There is a 64 bit version, which is not open source. I'll mention the reason in the paragraph after the next paragraph. It's where the development of MenuetOS is happening nowadays. I don't know how far it has changed since the 32 bit version. I didn't try it, because I'm looking for a 32 or 16 bit system. So, the source is not available, but the information available should be suffice to write drivers and applications for it. Edit: I've tried the 64 bit version briefly. Since there has been years of relatively active development between the last (pre 1.0) 32 bit version and the latest 64 bit version, the changes and advantages are very noticable. If a closed source OS is an option, the 64 bit version is surely what you'll prefer using.

There is a CD image of ~ 22 MB of additional applications that I didn't really try. But it's worth mentioning that there are more than the very basic applications available. There's a media player, even some networking tools (FTP, telnet, but no SSH, as you might have guessed). There is a very rudimentary shell. But it is obvious that the developers' focus was on GUI programmes, as even the ping tool is used by opening a window, entering the target in a text field and starting the ping with a button. Most things worked flawlessly during the time I've tried MenuetOS. But there are a couple of things that may be considered annoying by a demanding user. The most obvious to me was that the mouse is very hard to use. Stopping the pointer in a particular spot takes practice. It seems to drag behind quite a bit. It takes time to do something with a mouse. And when setting the speed slower the pointer sometimes starts moving into the opposite direction. Not completely a matured OS. But many parts are matured and it is usable.

KolibriOS

And then there is KolibriOS, a fork of the 32 bit MenuetOS. It doesn't claim to be a fork, though. Its heritage isn't mentioned on the web site. Just once in the web forum by somebody asking about it. Every mention of it in the source code has been removed, but copyright notices have been added by the "new owner". That makes this fork a pretty vile act. I don't know what the motivations behind this have been. It is pretty clear that the KolibriOS developer didn't start KolibriOS from scratch, no matter how much they try to make it look like it. There are people who learn about and get into KolibriOS who don't know where it came from. So, after this fork the developer of MenuetOS has decided to not publish the source code of the new 64 bit version of MenuetOS. I felt it relevant to get into all that because making a decision for KolibriOS and against MenuetOS can be seen as a political statement. (And I'm not saying this in any way as a reference to current international political happenings. KolibriOS is sometimes called "a Russian OS". But people who speak out against using KolibriOS because it's Russian and therefore evil should either produce some sort of evidence, hint or at least rationale for why the OS or its developers have any connection to the war in Ukraine or shut up.)

So, back to the OS itself. It's not fully compatible with MenuetOS. As with previous versions of MenuetOS, some programmes still run, some have problems and many just don't work any more on the new version. I don't know if there are even some programmes left that have run on both systems.

There are still 1.44 MB images for floppy disks being published. But for my first impressions I chose the large image that comes with many more applications. That image is over 130 MB, which is likely mainly due to the applications that are not written in assembler. But still, a multiple of the CD image with additional software for MenuetOS. I'd have to compare them in detail to be able to say why that is. The set of applications that is included in the large KolibriOS image is very good for basic requirements and significanty surpasses what's usually included in OS images. There are editors, file browsers, development tools, quite a few casual games and a few not so basic applications. Some not written in Assembler just for this OS, like DOSBox and Netsurf, others impressively small and fast. Netsurf being the only web browser that's available for the OS makes clear who might want to consider using this OS and who might not.

The whole experience of using KolibriOS was a bit smoother than using MenuetOS. That is, almost everything was perfectly smooth, nothing ever crashed. But, some of the not so basic applications are more resource hungry than what you would expect from an OS written in assembler (which is because those applications aren't written in assembler and probably ported from another platform with functionality as the only requirement). For example, the video player would use hundreds of MB of RAM for the playback of some video files. The whole system would become less and less responsive, even though there were still GBs of RAM unused. I don't know what codex' are implemented and how. But some formats wouldn't play at all, bringing the entire system to a halt until I was able to kill the media player.

The size of the complete KolibriOS image (way over 100 MB, as compared to under 25 MB for MenuetOS) shows how the goal of keeping everything small and fast has been overlooked more and more when porting software to run on KolibriOS. But also that more application have been ported. Those are not part of the OS if you use the normal floppy or CD image. But there is one with everything pre-installed. The fact that those extra applications don't run as fast and aren't as small shouldn't be a problem and isn't a fault of the OS. But the fact that no alternatives have been written specifically for Kolibri might be restricting its use in practice.

The following screen shots are all of KolibriOS.

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